class

Godot::VisualShaderNode

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

clear_default_input_values
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default_input_values

Property default_input_values getter

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default_input_values=(val)

Property default_input_values setter

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get_default_input_port(get_type : Int64) : Int64
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get_default_input_values
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get_frame
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get_input_port_default_value(port : Int64) : Pointer(Void)
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get_output_port_for_preview
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linked_parent_graph_frame

Property linked_parent_graph_frame getter

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linked_parent_graph_frame=(val : Int)

Property linked_parent_graph_frame setter

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output_port_for_preview

Property output_port_for_preview getter

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output_port_for_preview=(val : Int)

Property output_port_for_preview setter

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remove_input_port_default_value(port : Int64) : Void
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set_default_input_values(values : Godot::Array) : Void
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set_frame(frame : Int64) : Void
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set_input_port_default_value(port : Int64, value : Pointer(Void), prev_value : Pointer(Void)) : Void
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set_output_port_for_preview(port : Int64) : Void
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Nested types