Godot::BoneMap
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
find_profile_bone_name(skeleton_bone_name : String) : String
Sourceget_profile
Sourceget_skeleton_bone_name(profile_bone_name : String) : String
Sourceset_profile(profile : SkeletonProfile) : Void
Sourceset_skeleton_bone_name(profile_bone_name : String, skeleton_bone_name : String) : Void
Source