class

Godot::BoneMap

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

find_profile_bone_name(skeleton_bone_name : String) : String
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get_profile
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get_skeleton_bone_name(profile_bone_name : String) : String
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profile

Property profile getter

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profile=(val)

Property profile setter

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set_profile(profile : SkeletonProfile) : Void
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set_skeleton_bone_name(profile_bone_name : String, skeleton_bone_name : String) : Void
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