Godot::TileData
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_collision_polygon(layer_id : Int64) : Void
Sourceadd_occluder_polygon(layer_id : Int64) : Void
Sourceflip_h?
Sourceflip_v?
Sourceget_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64) : Float64
Sourceget_collision_polygon_points(layer_id : Int64, polygon_index : Int64) : Pointer(Void)
Sourceget_collision_polygons_count(layer_id : Int64) : Int64
Sourceget_constant_angular_velocity(layer_id : Int64) : Float64
Sourceget_custom_data(layer_name : String) : Pointer(Void)
Sourceget_custom_data_by_layer_id(layer_id : Int64) : Pointer(Void)
Sourceget_flip_h
Sourceget_flip_v
Sourceget_material
Sourceget_modulate
Sourceget_occluder(layer_id : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
Sourceget_occluder_polygon(layer_id : Int64, polygon_index : Int64, flip_h : Bool, flip_v : Bool, transpose : Bool) : OccluderPolygon2D
Sourceget_occluder_polygons_count(layer_id : Int64) : Int64
Sourceget_probability
Sourceget_terrain
Sourceget_terrain_peering_bit(peering_bit : Int64) : Int64
Sourceget_terrain_set
Sourceget_texture_origin
Sourceget_transpose
Sourceget_y_sort_origin
Sourceget_z_index
Sourcehas_custom_data(layer_name : String) : Bool
Sourceis_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64) : Bool
Sourceis_valid_terrain_peering_bit(peering_bit : Int64) : Bool
Sourceremove_collision_polygon(layer_id : Int64, polygon_index : Int64) : Void
Sourceremove_occluder_polygon(layer_id : Int64, polygon_index : Int64) : Void
Sourceset_collision_polygon_one_way(layer_id : Int64, polygon_index : Int64, one_way : Bool) : Void
Sourceset_collision_polygon_one_way_margin(layer_id : Int64, polygon_index : Int64, one_way_margin : Float64) : Void
Sourceset_collision_polygon_points(layer_id : Int64, polygon_index : Int64, polygon : Pointer(Void)) : Void
Sourceset_collision_polygons_count(layer_id : Int64, polygons_count : Int64) : Void
Sourceset_constant_angular_velocity(layer_id : Int64, velocity : Float64) : Void
Sourceset_custom_data(layer_name : String, value : Pointer(Void)) : Void
Sourceset_custom_data_by_layer_id(layer_id : Int64, value : Pointer(Void)) : Void
Sourceset_flip_h(flip_h : Bool) : Void
Sourceset_flip_v(flip_v : Bool) : Void
Sourceset_material(material : Material) : Void
Sourceset_occluder(layer_id : Int64, occluder_polygon : OccluderPolygon2D) : Void
Sourceset_occluder_polygon(layer_id : Int64, polygon_index : Int64, polygon : OccluderPolygon2D) : Void
Sourceset_occluder_polygons_count(layer_id : Int64, polygons_count : Int64) : Void
Sourceset_probability(probability : Float64) : Void
Sourceset_terrain(terrain : Int64) : Void
Sourceset_terrain_peering_bit(peering_bit : Int64, terrain : Int64) : Void
Sourceset_terrain_set(terrain_set : Int64) : Void
Sourceset_transpose(transpose : Bool) : Void
Sourceset_y_sort_origin(y_sort_origin : Int64) : Void
Sourceset_z_index(z_index : Int64) : Void
Sourcetranspose?
Source