Godot::VehicleWheel3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_brake
Sourceget_contact_body
Sourceget_contact_normal
Sourceget_contact_point
Sourceget_damping_compression
Sourceget_damping_relaxation
Sourceget_engine_force
Sourceget_friction_slip
Sourceget_radius
Sourceget_roll_influence
Sourceget_rpm
Sourceget_skidinfo
Sourceget_steering
Sourceget_suspension_max_force
Sourceget_suspension_rest_length
Sourceget_suspension_stiffness
Sourceget_suspension_travel
Sourceis_in_contact
Sourceis_used_as_steering
Sourceis_used_as_traction
Sourceset_brake(brake : Float64) : Void
Sourceset_damping_compression(length : Float64) : Void
Sourceset_damping_relaxation(length : Float64) : Void
Sourceset_engine_force(engine_force : Float64) : Void
Sourceset_friction_slip(length : Float64) : Void
Sourceset_radius(length : Float64) : Void
Sourceset_roll_influence(roll_influence : Float64) : Void
Sourceset_steering(steering : Float64) : Void
Sourceset_suspension_max_force(length : Float64) : Void
Sourceset_suspension_rest_length(length : Float64) : Void
Sourceset_suspension_stiffness(length : Float64) : Void
Sourceset_suspension_travel(length : Float64) : Void
Sourceset_use_as_steering(enable : Bool) : Void
Sourceset_use_as_traction(enable : Bool) : Void
Sourceuse_as_steering?
Sourceuse_as_traction?
Source