class

Godot::AnimationTree

Inherits Godot::AnimationMixer < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

advance_expression_base_node

Property advance_expression_base_node getter

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advance_expression_base_node=(val)

Property advance_expression_base_node setter

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anim_player

Property anim_player getter

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anim_player=(val)

Property anim_player setter

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get_advance_expression_base_node
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get_animation_player
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get_process_callback
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get_tree_root
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set_advance_expression_base_node(path : NodePath) : Void
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set_animation_player(path : NodePath) : Void
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set_process_callback(mode : Int64) : Void
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set_tree_root(animation_node : AnimationRootNode) : Void
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tree_root

Property tree_root getter

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tree_root=(val)

Property tree_root setter

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Nested types