class

Godot::ClassRegistry

Inherits Reference < Object

Registry to keep track of all user-defined nodes and classes

Class methods

cleanup
Source
entries
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find(name : String) : Entry | Nil
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get_or_load_script(path : String, class_name : String, base_type : String = "Node", is_tool : Bool = false) : CrystalScript | Nil
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register(entry : Entry)
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Nested types