Godot::ClassRegistry
Inherits Reference < Object
Registry to keep track of all user-defined nodes and classes
Class methods
cleanup
Sourceentries
Sourcefind(name : String) : Entry | Nil
Sourceget_or_load_script(path : String, class_name : String, base_type : String = "Node", is_tool : Bool = false) : CrystalScript | Nil
Sourceregister(entry : Entry)
Source