class

Godot::EditorUndoRedoManager

Inherits Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_do_property(object : Godot::Object, property : String, value : Pointer(Void)) : Void
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add_do_reference(object : Godot::Object) : Void
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add_undo_property(object : Godot::Object, property : String, value : Pointer(Void)) : Void
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add_undo_reference(object : Godot::Object) : Void
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clear_history(id : Int64, increase_version : Bool) : Void
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commit_action(execute : Bool) : Void
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create_action(name : String, merge_mode : Int64, custom_context : Godot::Object, backward_undo_ops : Bool, mark_unsaved : Bool) : Void
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force_fixed_history
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get_history_undo_redo(id : Int64) : UndoRedo
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get_object_history_id(object : Godot::Object) : Int64
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is_committing_action
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Nested types