Godot::EditorUndoRedoManager
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
clear_history(id : Int64, increase_version : Bool) : Void
Sourcecommit_action(execute : Bool) : Void
Sourcecreate_action(name : String, merge_mode : Int64, custom_context : Godot::Object, backward_undo_ops : Bool, mark_unsaved : Bool) : Void
Sourceforce_fixed_history
Sourceget_history_undo_redo(id : Int64) : UndoRedo
Sourceis_committing_action
Source