Godot::ProceduralSkyMaterial
Inherits Godot::Material < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_energy_multiplier
Sourceget_ground_bottom_color
Sourceget_ground_curve
Sourceget_ground_energy_multiplier
Sourceget_ground_horizon_color
Sourceget_sky_cover
Sourceget_sky_cover_modulate
Sourceget_sky_curve
Sourceget_sky_energy_multiplier
Sourceget_sky_horizon_color
Sourceget_sky_top_color
Sourceget_sun_angle_max
Sourceget_sun_curve
Sourceget_use_debanding
Sourceset_energy_multiplier(multiplier : Float64) : Void
Sourceset_ground_curve(curve : Float64) : Void
Sourceset_ground_energy_multiplier(energy : Float64) : Void
Sourceset_sky_cover(sky_cover : Texture2D) : Void
Sourceset_sky_curve(curve : Float64) : Void
Sourceset_sky_energy_multiplier(multiplier : Float64) : Void
Sourceset_sun_angle_max(degrees : Float64) : Void
Sourceset_sun_curve(curve : Float64) : Void
Sourceset_use_debanding(use_debanding : Bool) : Void
Sourceuse_debanding?
Source