class

Godot::OpenXRHand

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

bone_update

Property bone_update getter

Source
bone_update=(val : Int)

Property bone_update setter

Source
get_bone_update
Source
get_hand
Source
get_hand_skeleton
Source
get_motion_range
Source
get_skeleton_rig
Source
hand

Property hand getter

Source
hand=(val : Int)

Property hand setter

Source
hand_skeleton

Property hand_skeleton getter

Source
hand_skeleton=(val)

Property hand_skeleton setter

Source
motion_range

Property motion_range getter

Source
motion_range=(val : Int)

Property motion_range setter

Source
set_bone_update(bone_update : Int64) : Void
Source
set_hand(hand : Int64) : Void
Source
set_hand_skeleton(hand_skeleton : NodePath) : Void
Source
set_motion_range(motion_range : Int64) : Void
Source
set_skeleton_rig(skeleton_rig : Int64) : Void
Source
skeleton_rig

Property skeleton_rig getter

Source
skeleton_rig=(val : Int)

Property skeleton_rig setter

Source

Nested types