Godot::PhysicsShapeQueryParameters3D
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
collide_with_areas?
Sourcecollide_with_bodies?
Sourceget_collision_mask
Sourceget_exclude
Sourceget_margin
Sourceget_motion
Sourceget_shape
Sourceget_shape_rid
Sourceget_transform
Sourceis_collide_with_areas_enabled
Sourceis_collide_with_bodies_enabled
Sourceset_collide_with_areas(enable : Bool) : Void
Sourceset_collide_with_bodies(enable : Bool) : Void
Sourceset_collision_mask(collision_mask : Int64) : Void
Sourceset_exclude(exclude : Godot::Array) : Void
Sourceset_margin(margin : Float64) : Void
Sourceset_shape(shape : Resource) : Void
Sourceset_shape_rid(shape : Int64) : Void
Source