Godot::LightOccluder2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_occluder_light_mask
Sourceget_occluder_polygon
Sourceis_set_as_sdf_collision
Sourcesdf_collision?
Sourceset_as_sdf_collision(enable : Bool) : Void
Sourceset_occluder_light_mask(mask : Int64) : Void
Sourceset_occluder_polygon(polygon : OccluderPolygon2D) : Void
Source