Godot::Light3D::Param
Inherits Enum < Comparable < Value < Object
Constants
ParamEnergy = 0_i64
ParamIndirectEnergy = 1_i64
ParamVolumetricFogEnergy = 2_i64
ParamSpecular = 3_i64
ParamRange = 4_i64
ParamSize = 5_i64
ParamAttenuation = 6_i64
ParamSpotAngle = 7_i64
ParamSpotAttenuation = 8_i64
ParamShadowMaxDistance = 9_i64
ParamShadowSplit1Offset = 10_i64
ParamShadowSplit2Offset = 11_i64
ParamShadowSplit3Offset = 12_i64
ParamShadowFadeStart = 13_i64
ParamShadowNormalBias = 14_i64
ParamShadowBias = 15_i64
ParamShadowPancakeSize = 16_i64
ParamShadowOpacity = 17_i64
ParamShadowBlur = 18_i64
ParamTransmittanceBias = 19_i64
ParamIntensity = 20_i64
ParamMax = 21_i64