Godot::NavigationObstacle2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
avoidance_enabled?
Sourceget_avoidance_enabled
Sourceget_avoidance_layer_value(layer_number : Int64) : Bool
Sourceget_avoidance_layers
Sourceget_radius
Sourceget_rid
Sourceget_velocity
Sourceget_vertices
Sourceset_avoidance_enabled(enabled : Bool) : Void
Sourceset_avoidance_layer_value(layer_number : Int64, value : Bool) : Void
Sourceset_avoidance_layers(layers : Int64) : Void
Sourceset_radius(radius : Float64) : Void
Sourceset_vertices(vertices : Pointer(Void)) : Void
Source