Godot::RenderingDevice::DrawFlags
Inherits Enum < Comparable < Value < Object
Constants
DrawDefaultAll = 0_i64
DrawClearColor0 = 1_i64
DrawClearColor1 = 2_i64
DrawClearColor2 = 4_i64
DrawClearColor3 = 8_i64
DrawClearColor4 = 16_i64
DrawClearColor5 = 32_i64
DrawClearColor6 = 64_i64
DrawClearColor7 = 128_i64
DrawClearColorMask = 255_i64
DrawClearColorAll = 255_i64
DrawIgnoreColor0 = 256_i64
DrawIgnoreColor1 = 512_i64
DrawIgnoreColor2 = 1024_i64
DrawIgnoreColor3 = 2048_i64
DrawIgnoreColor4 = 4096_i64
DrawIgnoreColor5 = 8192_i64
DrawIgnoreColor6 = 16384_i64
DrawIgnoreColor7 = 32768_i64
DrawIgnoreColorMask = 65280_i64
DrawIgnoreColorAll = 65280_i64
DrawClearDepth = 65536_i64
DrawIgnoreDepth = 131072_i64
DrawClearStencil = 262144_i64
DrawIgnoreStencil = 524288_i64
DrawClearAll = 327935_i64
DrawIgnoreAll = 720640_i64