class

Godot::SkeletonModificationStack2D

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_modification(modification : SkeletonModification2D) : Void
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delete_modification(mod_idx : Int64) : Void
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enable_all_modifications(enabled : Bool) : Void
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enabled

Property enabled getter

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enabled=(val)

Property enabled setter

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enabled?
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execute(delta : Float64, execution_mode : Int64) : Void
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get_enabled
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get_is_setup
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get_modification(mod_idx : Int64) : SkeletonModification2D
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get_modification_count
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get_skeleton
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get_strength
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modification_count

Property modification_count getter

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modification_count=(val : Int)

Property modification_count setter

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set_enabled(enabled : Bool) : Void
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set_modification(mod_idx : Int64, modification : SkeletonModification2D) : Void
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set_modification_count(count : Int64) : Void
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set_strength(strength : Float64) : Void
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setup
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strength

Property strength getter

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strength=(val : Number)

Property strength setter

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