class

Godot::AnimationNodeBlendSpace1D

Inherits Godot::AnimationRootNode < Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_blend_point(node : AnimationRootNode, pos : Float64, at_index : Int64, name : String) : Void
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blend_mode

Property blend_mode getter

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blend_mode=(val : Int)

Property blend_mode setter

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cyclic_length

Property cyclic_length getter

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cyclic_length=(val : Number)

Property cyclic_length setter

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find_blend_point_by_name(name : String) : Int64
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get_blend_mode
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get_blend_point_count
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get_blend_point_name(point : Int64) : String
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get_blend_point_node(point : Int64) : AnimationRootNode
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get_blend_point_position(point : Int64) : Float64
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get_cyclic_length
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get_max_space
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get_min_space
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get_snap
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get_sync_mode
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get_value_label
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is_using_sync
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max_space

Property max_space getter

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max_space=(val : Number)

Property max_space setter

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min_space

Property min_space getter

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min_space=(val : Number)

Property min_space setter

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remove_blend_point(point : Int64) : Void
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reorder_blend_point(from_index : Int64, to_index : Int64) : Void
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set_blend_mode(mode : Int64) : Void
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set_blend_point_name(point : Int64, name : String) : Void
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set_blend_point_node(point : Int64, node : AnimationRootNode) : Void
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set_blend_point_position(point : Int64, pos : Float64) : Void
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set_cyclic_length(length : Float64) : Void
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set_max_space(max_space : Float64) : Void
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set_min_space(min_space : Float64) : Void
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set_snap(snap : Float64) : Void
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set_sync_mode(sync_mode : Int64) : Void
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set_use_sync(enable : Bool) : Void
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set_value_label(text : String) : Void
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snap

Property snap getter

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snap=(val : Number)

Property snap setter

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sync

Property sync getter

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sync=(val)

Property sync setter

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sync?
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sync_mode

Property sync_mode getter

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sync_mode=(val : Int)

Property sync_mode setter

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value_label

Property value_label getter

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value_label=(val)

Property value_label setter

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Nested types