Godot::AnimationNodeBlendSpace1D
Inherits Godot::AnimationRootNode < Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_blend_point(node : AnimationRootNode, pos : Float64, at_index : Int64, name : String) : Void
Sourcefind_blend_point_by_name(name : String) : Int64
Sourceget_blend_mode
Sourceget_blend_point_count
Sourceget_blend_point_name(point : Int64) : String
Sourceget_blend_point_node(point : Int64) : AnimationRootNode
Sourceget_blend_point_position(point : Int64) : Float64
Sourceget_cyclic_length
Sourceget_max_space
Sourceget_min_space
Sourceget_snap
Sourceget_sync_mode
Sourceget_value_label
Sourceis_using_sync
Sourceremove_blend_point(point : Int64) : Void
Sourcereorder_blend_point(from_index : Int64, to_index : Int64) : Void
Sourceset_blend_mode(mode : Int64) : Void
Sourceset_blend_point_name(point : Int64, name : String) : Void
Sourceset_blend_point_node(point : Int64, node : AnimationRootNode) : Void
Sourceset_blend_point_position(point : Int64, pos : Float64) : Void
Sourceset_cyclic_length(length : Float64) : Void
Sourceset_max_space(max_space : Float64) : Void
Sourceset_min_space(min_space : Float64) : Void
Sourceset_snap(snap : Float64) : Void
Sourceset_sync_mode(sync_mode : Int64) : Void
Sourceset_use_sync(enable : Bool) : Void
Sourceset_value_label(text : String) : Void
Sourcesync?
Source