class

Godot::InputEventScreenDrag

Inherits Godot::InputEventFromWindow < Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_index
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get_pen_inverted
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get_position
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get_pressure
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get_relative
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get_screen_relative
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get_screen_velocity
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get_tilt
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get_velocity
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index

Property index getter

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index=(val : Int)

Property index setter

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pen_inverted

Property pen_inverted getter

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pen_inverted=(val)

Property pen_inverted setter

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pen_inverted?
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position

Property position getter

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position=(val)

Property position setter

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pressure

Property pressure getter

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pressure=(val : Number)

Property pressure setter

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relative

Property relative getter

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relative=(val)

Property relative setter

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screen_relative

Property screen_relative getter

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screen_relative=(val)

Property screen_relative setter

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screen_velocity

Property screen_velocity getter

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screen_velocity=(val)

Property screen_velocity setter

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set_index(index : Int64) : Void
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set_pen_inverted(pen_inverted : Bool) : Void
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set_position(position : Vector2) : Void
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set_pressure(pressure : Float64) : Void
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set_relative(relative : Vector2) : Void
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set_screen_relative(relative : Vector2) : Void
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set_screen_velocity(velocity : Vector2) : Void
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set_tilt(tilt : Vector2) : Void
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set_velocity(velocity : Vector2) : Void
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tilt

Property tilt getter

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tilt=(val)

Property tilt setter

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velocity

Property velocity getter

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velocity=(val)

Property velocity setter

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