Godot::GLTFPhysicsShape
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
from_dictionary(dictionary : Pointer(Void)) : GLTFPhysicsShape
Sourcefrom_node(shape_node : CollisionShape3D) : GLTFPhysicsShape
Sourcefrom_resource(shape_resource : Shape3D) : GLTFPhysicsShape
Sourceget_height
Sourceget_importer_mesh
Sourceget_is_trigger
Sourceget_mesh_index
Sourceget_radius
Sourceget_shape_type
Sourceget_size
Sourceis_trigger?
Sourceset_height(height : Float64) : Void
Sourceset_importer_mesh(importer_mesh : ImporterMesh) : Void
Sourceset_is_trigger(is_trigger : Bool) : Void
Sourceset_mesh_index(mesh_index : Int64) : Void
Sourceset_radius(radius : Float64) : Void
Sourceset_shape_type(shape_type : String) : Void
Sourceto_dictionary
Sourceto_node(cache_shapes : Bool) : CollisionShape3D
Sourceto_resource(cache_shapes : Bool) : Shape3D
Source