class

Godot::GLTFPhysicsShape

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

from_dictionary(dictionary : Pointer(Void)) : GLTFPhysicsShape
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from_node(shape_node : CollisionShape3D) : GLTFPhysicsShape
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from_resource(shape_resource : Shape3D) : GLTFPhysicsShape
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get_height
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get_importer_mesh
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get_is_trigger
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get_mesh_index
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get_radius
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get_shape_type
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get_size
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height

Property height getter

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height=(val : Number)

Property height setter

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importer_mesh

Property importer_mesh getter

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importer_mesh=(val)

Property importer_mesh setter

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is_trigger

Property is_trigger getter

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is_trigger=(val)

Property is_trigger setter

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is_trigger?
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mesh_index

Property mesh_index getter

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mesh_index=(val : Int)

Property mesh_index setter

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radius

Property radius getter

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radius=(val : Number)

Property radius setter

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set_height(height : Float64) : Void
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set_importer_mesh(importer_mesh : ImporterMesh) : Void
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set_is_trigger(is_trigger : Bool) : Void
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set_mesh_index(mesh_index : Int64) : Void
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set_radius(radius : Float64) : Void
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set_shape_type(shape_type : String) : Void
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set_size(size : Vector3) : Void
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shape_type

Property shape_type getter

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shape_type=(val)

Property shape_type setter

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size

Property size getter

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size=(val)

Property size setter

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to_dictionary
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to_node(cache_shapes : Bool) : CollisionShape3D
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to_resource(cache_shapes : Bool) : Shape3D
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