Godot::Noise
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_image(width : Int64, height : Int64, invert : Bool, in_3d_space : Bool, normalize : Bool) : Image
Sourceget_image_3d(width : Int64, height : Int64, depth : Int64, invert : Bool, normalize : Bool) : Godot::Array
Sourceget_noise_1d(x : Float64) : Float64
Sourceget_noise_2d(x : Float64, y : Float64) : Float64
Sourceget_noise_3d(x : Float64, y : Float64, z : Float64) : Float64
Sourceget_seamless_image(width : Int64, height : Int64, invert : Bool, in_3d_space : Bool, skirt : Float64, normalize : Bool) : Image
Sourceget_seamless_image_3d(width : Int64, height : Int64, depth : Int64, invert : Bool, skirt : Float64, normalize : Bool) : Godot::Array
Source