class

Godot::ConfigFile

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

clear
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encode_to_text
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erase_section(section : String) : Void
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erase_section_key(section : String, key : String) : Void
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get_section_keys(section : String) : Pointer(Void)
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get_sections
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get_value(section : String, key : String, default : Pointer(Void)) : Pointer(Void)
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has_section(section : String) : Bool
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has_section_key(section : String, key : String) : Bool
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load(path : String) : Int64
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load_encrypted(path : String, key : Pointer(Void)) : Int64
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load_encrypted_pass(path : String, password : String) : Int64
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parse(data : String) : Int64
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save(path : String) : Int64
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save_encrypted(path : String, key : Pointer(Void)) : Int64
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save_encrypted_pass(path : String, password : String) : Int64
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set_value(section : String, key : String, value : Pointer(Void)) : Void
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