Godot::NavigationRegion3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
enabled?
Sourceget_bounds
Sourceget_enter_cost
Sourceget_region_rid
Sourceget_rid
Sourceget_travel_cost
Sourceget_use_edge_connections
Sourceis_baking
Sourceis_enabled
Sourceset_enabled(enabled : Bool) : Void
Sourceset_enter_cost(enter_cost : Float64) : Void
Sourceset_travel_cost(travel_cost : Float64) : Void
Sourceset_use_edge_connections(enabled : Bool) : Void
Sourceuse_edge_connections?
Source