class

Godot::NavigationRegion3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bake_navigation_mesh(on_thread : Bool) : Void
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enabled

Property enabled getter

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enabled=(val)

Property enabled setter

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enabled?
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enter_cost

Property enter_cost getter

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enter_cost=(val : Number)

Property enter_cost setter

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get_bounds
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get_enter_cost
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get_navigation_layer_value(layer_number : Int64) : Bool
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get_navigation_layers
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get_navigation_map
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get_navigation_mesh
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get_region_rid
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get_rid
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get_travel_cost
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get_use_edge_connections
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is_baking
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is_enabled
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set_enabled(enabled : Bool) : Void
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set_enter_cost(enter_cost : Float64) : Void
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set_navigation_layer_value(layer_number : Int64, value : Bool) : Void
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set_navigation_layers(navigation_layers : Int64) : Void
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set_navigation_map(navigation_map : Int64) : Void
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set_navigation_mesh(navigation_mesh : NavigationMesh) : Void
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set_travel_cost(travel_cost : Float64) : Void
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set_use_edge_connections(enabled : Bool) : Void
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travel_cost

Property travel_cost getter

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travel_cost=(val : Number)

Property travel_cost setter

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use_edge_connections

Property use_edge_connections getter

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use_edge_connections=(val)

Property use_edge_connections setter

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use_edge_connections?
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