enum

Godot::VisualShaderNodeTransformOp::Operator

Inherits Enum < Comparable < Value < Object

Constants

OpAxb = 0_i64
OpBxa = 1_i64
OpAxbComp = 2_i64
OpBxaComp = 3_i64
OpAdd = 4_i64
OpAMinusB = 5_i64
OpBMinusA = 6_i64
OpADivB = 7_i64
OpBDivA = 8_i64
OpMax = 9_i64

Instance methods

op_a_div_b?

Returns true if this enum value equals OpADivB

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op_a_minus_b?

Returns true if this enum value equals OpAMinusB

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op_add?

Returns true if this enum value equals OpAdd

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op_axb?

Returns true if this enum value equals OpAxb

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op_axb_comp?

Returns true if this enum value equals OpAxbComp

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op_b_div_a?

Returns true if this enum value equals OpBDivA

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op_b_minus_a?

Returns true if this enum value equals OpBMinusA

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op_bxa?

Returns true if this enum value equals OpBxa

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op_bxa_comp?

Returns true if this enum value equals OpBxaComp

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op_max?

Returns true if this enum value equals OpMax

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