class

Godot::NoiseTexture3D

Inherits Godot::Texture3D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

color_ramp

Property color_ramp getter

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color_ramp=(val)

Property color_ramp setter

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depth

Property depth getter

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depth=(val : Int)

Property depth setter

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get_color_ramp
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get_invert
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get_noise
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get_seamless
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get_seamless_blend_skirt
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height

Property height getter

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height=(val : Int)

Property height setter

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invert

Property invert getter

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invert=(val)

Property invert setter

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invert?
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is_normalized
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noise

Property noise getter

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noise=(val)

Property noise setter

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normalize

Property normalize getter

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normalize=(val)

Property normalize setter

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normalize?
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seamless

Property seamless getter

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seamless=(val)

Property seamless setter

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seamless?
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seamless_blend_skirt

Property seamless_blend_skirt getter

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seamless_blend_skirt=(val : Number)

Property seamless_blend_skirt setter

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set_color_ramp(gradient : Gradient) : Void
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set_depth(depth : Int64) : Void
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set_height(height : Int64) : Void
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set_invert(invert : Bool) : Void
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set_noise(noise : Noise) : Void
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set_normalize(normalize : Bool) : Void
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set_seamless(seamless : Bool) : Void
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set_seamless_blend_skirt(seamless_blend_skirt : Float64) : Void
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set_width(width : Int64) : Void
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width

Property width getter

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width=(val : Int)

Property width setter

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