Godot::AnimatedSprite2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
centered?
Sourceflip_h?
Sourceflip_v?
Sourceget_animation
Sourceget_autoplay
Sourceget_frame
Sourceget_frame_progress
Sourceget_offset
Sourceget_playing_speed
Sourceget_speed_scale
Sourceget_sprite_frames
Sourceis_centered
Sourceis_flipped_h
Sourceis_flipped_v
Sourceis_playing
Sourcepause
Sourceplay(name : String, custom_speed : Float64, from_end : Bool) : Void
Sourceplay_backwards(name : String) : Void
Sourceset_animation(name : String) : Void
Sourceset_autoplay(name : String) : Void
Sourceset_centered(centered : Bool) : Void
Sourceset_flip_h(flip_h : Bool) : Void
Sourceset_flip_v(flip_v : Bool) : Void
Sourceset_frame(frame : Int64) : Void
Sourceset_frame_and_progress(frame : Int64, progress : Float64) : Void
Sourceset_frame_progress(progress : Float64) : Void
Sourceset_speed_scale(speed_scale : Float64) : Void
Sourceset_sprite_frames(sprite_frames : SpriteFrames) : Void
Sourcestop
Source