Godot::RigidBody3D
Inherits Godot::PhysicsBody3D < Godot::CollisionObject3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
can_sleep?
Sourcecontact_monitor?
Sourcecontinuous_cd?
Sourcecustom_integrator?
Sourcefreeze?
Sourceget_angular_damp
Sourceget_angular_damp_mode
Sourceget_angular_velocity
Sourceget_center_of_mass
Sourceget_center_of_mass_mode
Sourceget_colliding_bodies
Sourceget_constant_force
Sourceget_constant_torque
Sourceget_contact_count
Sourceget_freeze_mode
Sourceget_gravity_scale
Sourceget_inertia
Sourceget_inverse_inertia_tensor
Sourceget_linear_damp
Sourceget_linear_damp_mode
Sourceget_linear_velocity
Sourceget_mass
Sourceget_max_contacts_reported
Sourceget_physics_material_override
Sourceis_able_to_sleep
Sourceis_contact_monitor_enabled
Sourceis_freeze_enabled
Sourceis_lock_rotation_enabled
Sourceis_sleeping
Sourceis_using_continuous_collision_detection
Sourceis_using_custom_integrator
Sourcelock_rotation?
Sourceset_angular_damp(angular_damp : Float64) : Void
Sourceset_angular_damp_mode(angular_damp_mode : Int64) : Void
Sourceset_can_sleep(able_to_sleep : Bool) : Void
Sourceset_center_of_mass_mode(mode : Int64) : Void
Sourceset_contact_monitor(enabled : Bool) : Void
Sourceset_freeze_enabled(freeze_mode : Bool) : Void
Sourceset_freeze_mode(freeze_mode : Int64) : Void
Sourceset_gravity_scale(gravity_scale : Float64) : Void
Sourceset_linear_damp(linear_damp : Float64) : Void
Sourceset_linear_damp_mode(linear_damp_mode : Int64) : Void
Sourceset_lock_rotation_enabled(lock_rotation : Bool) : Void
Sourceset_mass(mass : Float64) : Void
Sourceset_max_contacts_reported(amount : Int64) : Void
Sourceset_physics_material_override(physics_material_override : PhysicsMaterial) : Void
Sourceset_sleeping(sleeping : Bool) : Void
Sourceset_use_continuous_collision_detection(enable : Bool) : Void
Sourceset_use_custom_integrator(enable : Bool) : Void
Sourcesleeping?
Source