class

Godot::MultiplayerSpawner

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_spawnable_scene(path : String) : Void
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clear_spawnable_scenes
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get_spawn_function
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get_spawn_limit
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get_spawn_path
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get_spawnable_scene(index : Int64) : String
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get_spawnable_scene_count
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set_spawn_function(spawn_function : Pointer(Void)) : Void
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set_spawn_limit(limit : Int64) : Void
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set_spawn_path(path : NodePath) : Void
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spawn(data : Pointer(Void)) : Node
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spawn_function

Property spawn_function getter

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spawn_function=(val)

Property spawn_function setter

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spawn_limit

Property spawn_limit getter

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spawn_limit=(val : Int)

Property spawn_limit setter

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spawn_path

Property spawn_path getter

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spawn_path=(val)

Property spawn_path setter

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