Godot::MultiplayerSpawner
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_spawnable_scene(path : String) : Void
Sourceclear_spawnable_scenes
Sourceget_spawn_function
Sourceget_spawn_limit
Sourceget_spawn_path
Sourceget_spawnable_scene(index : Int64) : String
Sourceget_spawnable_scene_count
Sourceset_spawn_function(spawn_function : Pointer(Void)) : Void
Sourceset_spawn_limit(limit : Int64) : Void
Sourceset_spawn_path(path : NodePath) : Void
Sourcespawn(data : Pointer(Void)) : Node
Source