class

Godot::GLTFObjectModelProperty

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

append_node_path(node_path : NodePath) : Void
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append_path_to_property(node_path : NodePath, prop_name : String) : Void
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get_accessor_type
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get_gltf_to_godot_expression
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get_godot_to_gltf_expression
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get_json_pointers
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get_node_paths
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get_object_model_type
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get_variant_type
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gltf_to_godot_expression

Property gltf_to_godot_expression getter

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gltf_to_godot_expression=(val)

Property gltf_to_godot_expression setter

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godot_to_gltf_expression

Property godot_to_gltf_expression getter

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godot_to_gltf_expression=(val)

Property godot_to_gltf_expression setter

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has_json_pointers
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has_node_paths
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json_pointers

Property json_pointers getter

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json_pointers=(val)

Property json_pointers setter

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node_paths

Property node_paths getter

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node_paths=(val)

Property node_paths setter

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object_model_type

Property object_model_type getter

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object_model_type=(val : Int)

Property object_model_type setter

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set_gltf_to_godot_expression(gltf_to_godot_expr : Expression) : Void
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set_godot_to_gltf_expression(godot_to_gltf_expr : Expression) : Void
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set_json_pointers(json_pointers : Godot::Array) : Void
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set_node_paths(node_paths : Godot::Array) : Void
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set_object_model_type(get_type : Int64) : Void
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set_types(variant_type : Int64, obj_model_type : Int64) : Void
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set_variant_type(variant_type : Int64) : Void
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variant_type

Property variant_type getter

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variant_type=(val : Int)

Property variant_type setter

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Nested types