class

Godot::SplineIK3D

Inherits Godot::ChainIK3D < Godot::IKModifier3D < Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_path_3d(index : Int64) : NodePath
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get_tilt_fade_in(index : Int64) : Int64
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get_tilt_fade_out(index : Int64) : Int64
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is_tilt_enabled(index : Int64) : Bool
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set_path_3d(index : Int64, path_3d : NodePath) : Void
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set_tilt_enabled(index : Int64, enabled : Bool) : Void
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set_tilt_fade_in(index : Int64, size : Int64) : Void
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set_tilt_fade_out(index : Int64, size : Int64) : Void
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setting_count

Property setting_count getter

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setting_count=(val : Int)

Property setting_count setter

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