Godot::PathFollow2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
cubic_interp?
Sourceget_cubic_interpolation
Sourceget_h_offset
Sourceget_progress
Sourceget_progress_ratio
Sourceget_v_offset
Sourcehas_loop
Sourceis_rotating
Sourceloop?
Sourcerotates?
Sourceset_cubic_interpolation(enabled : Bool) : Void
Sourceset_h_offset(h_offset : Float64) : Void
Sourceset_loop(loop : Bool) : Void
Sourceset_progress(progress : Float64) : Void
Sourceset_progress_ratio(ratio : Float64) : Void
Sourceset_rotates(enabled : Bool) : Void
Sourceset_v_offset(v_offset : Float64) : Void
Source