class

Godot::PathFollow2D

Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

cubic_interp

Property cubic_interp getter

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cubic_interp=(val)

Property cubic_interp setter

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cubic_interp?
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get_cubic_interpolation
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get_h_offset
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get_progress
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get_progress_ratio
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get_v_offset
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h_offset

Property h_offset getter

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h_offset=(val : Number)

Property h_offset setter

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has_loop
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is_rotating
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loop

Property loop getter

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loop=(val)

Property loop setter

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loop?
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progress

Property progress getter

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progress=(val : Number)

Property progress setter

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progress_ratio

Property progress_ratio getter

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progress_ratio=(val : Number)

Property progress_ratio setter

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rotates

Property rotates getter

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rotates=(val)

Property rotates setter

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rotates?
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set_cubic_interpolation(enabled : Bool) : Void
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set_h_offset(h_offset : Float64) : Void
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set_loop(loop : Bool) : Void
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set_progress(progress : Float64) : Void
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set_progress_ratio(ratio : Float64) : Void
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set_rotates(enabled : Bool) : Void
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set_v_offset(v_offset : Float64) : Void
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v_offset

Property v_offset getter

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v_offset=(val : Number)

Property v_offset setter

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