class

Godot::Material

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

create_placeholder
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get_next_pass
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get_render_priority
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inspect_native_shader_code
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next_pass

Property next_pass getter

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next_pass=(val)

Property next_pass setter

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render_priority

Property render_priority getter

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render_priority=(val : Int)

Property render_priority setter

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set_next_pass(next_pass : Material) : Void
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set_render_priority(priority : Int64) : Void
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