Godot::MeshConvexDecompositionSettings
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
convex_hull_approximation?
Sourceget_convex_hull_approximation
Sourceget_convex_hull_downsampling
Sourceget_max_concavity
Sourceget_max_convex_hulls
Sourceget_max_num_vertices_per_convex_hull
Sourceget_min_volume_per_convex_hull
Sourceget_mode
Sourceget_normalize_mesh
Sourceget_plane_downsampling
Sourceget_project_hull_vertices
Sourceget_resolution
Sourceget_revolution_axes_clipping_bias
Sourceget_symmetry_planes_clipping_bias
Sourcenormalize_mesh?
Sourceproject_hull_vertices?
Sourceset_convex_hull_approximation(convex_hull_approximation : Bool) : Void
Sourceset_convex_hull_downsampling(convex_hull_downsampling : Int64) : Void
Sourceset_max_concavity(max_concavity : Float64) : Void
Sourceset_max_convex_hulls(max_convex_hulls : Int64) : Void
Sourceset_max_num_vertices_per_convex_hull(max_num_vertices_per_convex_hull : Int64) : Void
Sourceset_min_volume_per_convex_hull(min_volume_per_convex_hull : Float64) : Void
Sourceset_mode(mode : Int64) : Void
Sourceset_normalize_mesh(normalize_mesh : Bool) : Void
Sourceset_plane_downsampling(plane_downsampling : Int64) : Void
Sourceset_project_hull_vertices(project_hull_vertices : Bool) : Void
Sourceset_resolution(min_volume_per_convex_hull : Int64) : Void
Sourceset_revolution_axes_clipping_bias(revolution_axes_clipping_bias : Float64) : Void
Sourceset_symmetry_planes_clipping_bias(symmetry_planes_clipping_bias : Float64) : Void
Source