enum

Godot::RenderingServer::ShadowQuality

Inherits Enum < Comparable < Value < Object

Constants

ShadowQualityHard = 0_i64
ShadowQualitySoftVeryLow = 1_i64
ShadowQualitySoftLow = 2_i64
ShadowQualitySoftMedium = 3_i64
ShadowQualitySoftHigh = 4_i64
ShadowQualitySoftUltra = 5_i64
ShadowQualityMax = 6_i64

Instance methods

shadow_quality_hard?

Returns true if this enum value equals ShadowQualityHard

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shadow_quality_max?

Returns true if this enum value equals ShadowQualityMax

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shadow_quality_soft_high?

Returns true if this enum value equals ShadowQualitySoftHigh

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shadow_quality_soft_low?

Returns true if this enum value equals ShadowQualitySoftLow

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shadow_quality_soft_medium?

Returns true if this enum value equals ShadowQualitySoftMedium

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shadow_quality_soft_ultra?

Returns true if this enum value equals ShadowQualitySoftUltra

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shadow_quality_soft_very_low?

Returns true if this enum value equals ShadowQualitySoftVeryLow

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