Godot::RenderingServer::ShadowQuality
Inherits Enum < Comparable < Value < Object
Constants
ShadowQualityHard = 0_i64
ShadowQualitySoftVeryLow = 1_i64
ShadowQualitySoftLow = 2_i64
ShadowQualitySoftMedium = 3_i64
ShadowQualitySoftHigh = 4_i64
ShadowQualitySoftUltra = 5_i64
ShadowQualityMax = 6_i64