class

Godot::ClassRegistry::Entry

Inherits Reference < Object

Constructors

new(class_name : String, parent_name : String, create_proc : Pointer(Void) -> Object, is_tool : Bool = false, has_ready : Bool = false, has_process : Bool = false, has_physics_process : Bool = false, has_enter_tree : Bool = false, has_exit_tree : Bool = false, has_input : Bool = false, has_unhandled_input : Bool = false, has_unhandled_key_input : Bool = false, has_shortcut_input : Bool = false, has_gui_input : Bool = false, properties : Array(PropertyInfo) = [] of PropertyInfo, signals : Array(SignalInfo) = [] of SignalInfo, icon_path : String = "", is_abstract : Bool = false, rpc_methods : Array(NamedTuple(name: String, rpc_mode: Int32, transfer_mode: Int32, call_local: Bool, channel: Int32)) = [] of NamedTuple(name: String, rpc_mode: Int32, transfer_mode: Int32, call_local: Bool, channel: Int32), has_virtual_proc : String -> Bool | Nil = nil, constants : Array(ConstantInfo) = [] of ConstantInfo, script_path : String = "")
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Instance methods

class_name
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constants
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constants=(constants : Array(ConstantInfo))
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create_proc
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has_enter_tree
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has_enter_tree=(has_enter_tree : Bool)
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has_exit_tree
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has_exit_tree=(has_exit_tree : Bool)
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has_gui_input
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has_gui_input=(has_gui_input : Bool)
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has_input
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has_input=(has_input : Bool)
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has_physics_process
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has_physics_process=(has_physics_process : Bool)
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has_process
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has_process=(has_process : Bool)
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has_ready
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has_ready=(has_ready : Bool)
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has_shortcut_input
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has_shortcut_input=(has_shortcut_input : Bool)
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has_unhandled_input
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has_unhandled_input=(has_unhandled_input : Bool)
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has_unhandled_key_input
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has_unhandled_key_input=(has_unhandled_key_input : Bool)
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has_virtual_method?(name : String) : Bool
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has_virtual_proc
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has_virtual_proc=(has_virtual_proc : String -> Bool | Nil)
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icon_path
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icon_path=(icon_path : String)
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is_abstract
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is_abstract=(is_abstract : Bool)
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is_tool
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is_tool=(is_tool : Bool)
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parent_name
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properties
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properties=(properties : Array(PropertyInfo))
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rpc_methods
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rpc_methods=(rpc_methods : Array(NamedTuple(name: String, rpc_mode: Int32, transfer_mode: Int32, call_local: Bool, channel: Int32)))
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script_path
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script_path=(script_path : String)
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signals
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signals=(signals : Array(SignalInfo))
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