Godot::WorldEnvironment
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_camera_attributes
Sourceget_compositor
Sourceget_environment
Sourceset_camera_attributes(camera_attributes : CameraAttributes) : Void
Sourceset_compositor(compositor : Compositor) : Void
Sourceset_environment(env : Environment) : Void
Source