class

Godot::WorldEnvironment

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

camera_attributes

Property camera_attributes getter

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camera_attributes=(val)

Property camera_attributes setter

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compositor

Property compositor getter

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compositor=(val)

Property compositor setter

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environment

Property environment getter

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environment=(val)

Property environment setter

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get_camera_attributes
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get_compositor
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get_environment
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set_camera_attributes(camera_attributes : CameraAttributes) : Void
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set_compositor(compositor : Compositor) : Void
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set_environment(env : Environment) : Void
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