Godot::BaseMaterial3D::Flags
Inherits Enum < Comparable < Value < Object
Constants
FlagDisableDepthTest = 0_i64
FlagAlbedoFromVertexColor = 1_i64
FlagSrgbVertexColor = 2_i64
FlagUsePointSize = 3_i64
FlagFixedSize = 4_i64
FlagBillboardKeepScale = 5_i64
FlagUv1UseTriplanar = 6_i64
FlagUv2UseTriplanar = 7_i64
FlagUv1UseWorldTriplanar = 8_i64
FlagUv2UseWorldTriplanar = 9_i64
FlagAoOnUv2 = 10_i64
FlagEmissionOnUv2 = 11_i64
FlagAlbedoTextureForceSrgb = 12_i64
FlagDontReceiveShadows = 13_i64
FlagDisableAmbientLight = 14_i64
FlagUseShadowToOpacity = 15_i64
FlagUseTextureRepeat = 16_i64
FlagInvertHeightmap = 17_i64
FlagSubsurfaceModeSkin = 18_i64
FlagParticleTrailsMode = 19_i64
FlagAlbedoTextureMsdf = 20_i64
FlagDisableFog = 21_i64
FlagDisableSpecularOcclusion = 22_i64
FlagUseZClipScale = 23_i64
FlagUseFovOverride = 24_i64
FlagMax = 25_i64
Instance methods
flag_albedo_from_vertex_color?
Returns true if this enum value equals FlagAlbedoFromVertexColor
flag_albedo_texture_force_srgb?
Returns true if this enum value equals FlagAlbedoTextureForceSrgb
flag_disable_specular_occlusion?
Returns true if this enum value equals FlagDisableSpecularOcclusion