Godot::SkeletonModifier3D::RotationAxis
Inherits Enum < Comparable < Value < Object
Constants
RotationAxisX = 0_i64
RotationAxisY = 1_i64
RotationAxisZ = 2_i64
RotationAxisAll = 3_i64
RotationAxisCustom = 4_i64
Inherits Enum < Comparable < Value < Object