Godot::PhysicsTestMotionParameters2D
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
collide_separation_ray?
Sourceget_exclude_bodies
Sourceget_exclude_objects
Sourceget_from
Sourceget_margin
Sourceget_motion
Sourceis_collide_separation_ray_enabled
Sourceis_recovery_as_collision_enabled
Sourcerecovery_as_collision?
Sourceset_collide_separation_ray_enabled(enabled : Bool) : Void
Sourceset_exclude_bodies(exclude_list : Godot::Array) : Void
Sourceset_exclude_objects(exclude_list : Godot::Array) : Void
Sourceset_margin(margin : Float64) : Void
Sourceset_recovery_as_collision_enabled(enabled : Bool) : Void
Source