class

Godot::VoxelGIData

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bias

Property bias getter

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bias=(val : Number)

Property bias setter

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dynamic_range

Property dynamic_range getter

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dynamic_range=(val : Number)

Property dynamic_range setter

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energy

Property energy getter

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energy=(val : Number)

Property energy setter

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get_bias
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get_bounds
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get_data_cells
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get_dynamic_range
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get_energy
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get_level_counts
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get_normal_bias
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get_octree_cells
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get_octree_size
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get_propagation
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get_to_cell_xform
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godot_allocate(to_cell_xform : Transform3D, aabb : AABB, octree_size : Vector3, octree_cells : Pointer(Void), data_cells : Pointer(Void), distance_field : Pointer(Void), level_counts : Pointer(Void)) : Void
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interior

Property interior getter

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interior=(val)

Property interior setter

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interior?
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is_interior
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is_using_two_bounces
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normal_bias

Property normal_bias getter

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normal_bias=(val : Number)

Property normal_bias setter

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propagation

Property propagation getter

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propagation=(val : Number)

Property propagation setter

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set_bias(bias : Float64) : Void
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set_dynamic_range(dynamic_range : Float64) : Void
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set_energy(energy : Float64) : Void
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set_interior(interior : Bool) : Void
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set_normal_bias(bias : Float64) : Void
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set_propagation(propagation : Float64) : Void
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set_use_two_bounces(enable : Bool) : Void
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use_two_bounces

Property use_two_bounces getter

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use_two_bounces=(val)

Property use_two_bounces setter

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use_two_bounces?
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