Godot::VoxelGIData
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bias
Sourceget_bounds
Sourceget_data_cells
Sourceget_dynamic_range
Sourceget_energy
Sourceget_level_counts
Sourceget_normal_bias
Sourceget_octree_cells
Sourceget_octree_size
Sourceget_propagation
Sourceget_to_cell_xform
Sourcegodot_allocate(to_cell_xform : Transform3D, aabb : AABB, octree_size : Vector3, octree_cells : Pointer(Void), data_cells : Pointer(Void), distance_field : Pointer(Void), level_counts : Pointer(Void)) : Void
Sourceinterior?
Sourceis_interior
Sourceis_using_two_bounces
Sourceset_bias(bias : Float64) : Void
Sourceset_dynamic_range(dynamic_range : Float64) : Void
Sourceset_energy(energy : Float64) : Void
Sourceset_interior(interior : Bool) : Void
Sourceset_normal_bias(bias : Float64) : Void
Sourceset_propagation(propagation : Float64) : Void
Sourceset_use_two_bounces(enable : Bool) : Void
Sourceuse_two_bounces?
Source