Godot::RenderSceneBuffersConfiguration
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
fsr_sharpness?
Sourceget_anisotropic_filtering_level
Sourceget_fsr_sharpness
Sourceget_internal_size
Sourceget_msaa_3d
Sourceget_render_target
Sourceget_scaling_3d_mode
Sourceget_screen_space_aa
Sourceget_target_size
Sourceget_texture_mipmap_bias
Sourceget_view_count
Sourceset_anisotropic_filtering_level(anisotropic_filtering_level : Int64) : Void
Sourceset_fsr_sharpness(fsr_sharpness : Float64) : Void
Sourceset_msaa_3d(msaa_3d : Int64) : Void
Sourceset_render_target(render_target : Int64) : Void
Sourceset_scaling_3d_mode(scaling_3d_mode : Int64) : Void
Sourceset_screen_space_aa(screen_space_aa : Int64) : Void
Sourceset_texture_mipmap_bias(texture_mipmap_bias : Float64) : Void
Sourceset_view_count(view_count : Int64) : Void
Sourcetexture_mipmap_bias?
Source