Godot::InputEventScreenTouch
Inherits Godot::InputEventFromWindow < Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
canceled?
Sourcedouble_tap?
Sourceget_index
Sourceget_position
Sourceis_double_tap
Sourcepressed?
Sourceset_canceled(canceled : Bool) : Void
Sourceset_double_tap(double_tap : Bool) : Void
Sourceset_index(index : Int64) : Void
Sourceset_pressed(pressed : Bool) : Void
Source