class

Godot::InputEventScreenTouch

Inherits Godot::InputEventFromWindow < Godot::InputEvent < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

canceled

Property canceled getter

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canceled=(val)

Property canceled setter

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canceled?
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double_tap

Property double_tap getter

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double_tap=(val)

Property double_tap setter

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double_tap?
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get_index
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get_position
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index

Property index getter

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index=(val : Int)

Property index setter

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is_double_tap
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position

Property position getter

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position=(val)

Property position setter

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pressed

Property pressed getter

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pressed=(val)

Property pressed setter

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pressed?
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set_canceled(canceled : Bool) : Void
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set_double_tap(double_tap : Bool) : Void
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set_index(index : Int64) : Void
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set_position(position : Vector2) : Void
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set_pressed(pressed : Bool) : Void
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