Godot::Mesh
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
create_convex_shape(clean : Bool, simplify : Bool) : ConvexPolygonShape3D
Sourcecreate_outline(margin : Float64) : Mesh
Sourcecreate_placeholder
Sourcecreate_trimesh_shape
Sourcegenerate_triangle_mesh
Sourceget_aabb
Sourceget_faces
Sourceget_lightmap_size_hint
Sourceget_surface_count
Sourcesurface_get_arrays(surf_idx : Int64) : Godot::Array
Sourcesurface_get_blend_shape_arrays(surf_idx : Int64) : Godot::Array
Sourcesurface_get_material(surf_idx : Int64) : Material
Sourcesurface_set_material(surf_idx : Int64, material : Material) : Void
Source