class

Godot::Joint2D

Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bias

Property bias getter

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bias=(val : Number)

Property bias setter

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disable_collision

Property disable_collision getter

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disable_collision=(val)

Property disable_collision setter

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disable_collision?
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get_bias
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get_exclude_nodes_from_collision
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get_node_a
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get_node_b
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get_rid
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node_a

Property node_a getter

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node_a=(val)

Property node_a setter

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node_b

Property node_b getter

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node_b=(val)

Property node_b setter

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set_bias(bias : Float64) : Void
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set_exclude_nodes_from_collision(enable : Bool) : Void
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set_node_a(node : NodePath) : Void
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set_node_b(node : NodePath) : Void
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