class

Godot::EditorProperty

Inherits Godot::Container < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_focusable(control : Control) : Void
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checkable

Property checkable getter

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checkable=(val)

Property checkable setter

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checkable?
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checked

Property checked getter

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checked=(val)

Property checked setter

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checked?
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deletable

Property deletable getter

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deletable=(val)

Property deletable setter

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deletable?
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deselect
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draw_background

Property draw_background getter

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draw_background=(val)

Property draw_background setter

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draw_background?
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draw_label

Property draw_label getter

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draw_label=(val)

Property draw_label setter

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draw_label?
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draw_warning

Property draw_warning getter

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draw_warning=(val)

Property draw_warning setter

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draw_warning?
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emit_changed(property : String, value : Pointer(Void), field : String, changing : Bool) : Void
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get_edited_object
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get_edited_property
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get_label
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get_name_split_ratio
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is_checkable
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is_checked
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is_deletable
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is_draw_background
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is_draw_label
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is_draw_warning
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is_keying
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is_read_only
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is_selectable
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is_selected
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is_using_folding
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keying

Property keying getter

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keying=(val)

Property keying setter

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keying?
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label

Property label getter

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label=(val)

Property label setter

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name_split_ratio

Property name_split_ratio getter

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name_split_ratio=(val : Number)

Property name_split_ratio setter

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read_only

Property read_only getter

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read_only=(val)

Property read_only setter

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read_only?
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select_val(focusable : Int64) : Void
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selectable

Property selectable getter

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selectable=(val)

Property selectable setter

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selectable?
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set_bottom_editor(editor : Control) : Void
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set_checkable(checkable : Bool) : Void
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set_checked(checked : Bool) : Void
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set_deletable(deletable : Bool) : Void
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set_draw_background(draw_background : Bool) : Void
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set_draw_label(draw_label : Bool) : Void
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set_draw_warning(draw_warning : Bool) : Void
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set_keying(keying : Bool) : Void
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set_label(text : String) : Void
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set_label_reference(control : Control) : Void
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set_name_split_ratio(ratio : Float64) : Void
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set_object_and_property(object : Godot::Object, property : String) : Void
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set_read_only(read_only : Bool) : Void
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set_selectable(selectable : Bool) : Void
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set_use_folding(use_folding : Bool) : Void
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update_property
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use_folding

Property use_folding getter

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use_folding=(val)

Property use_folding setter

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use_folding?
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