Godot::EditorProperty
Inherits Godot::Container < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_focusable(control : Control) : Void
Sourcecheckable?
Sourcechecked?
Sourcedeletable?
Sourcedeselect
Sourcedraw_background?
Sourcedraw_label?
Sourcedraw_warning?
Sourceemit_changed(property : String, value : Pointer(Void), field : String, changing : Bool) : Void
Sourceget_edited_object
Sourceget_edited_property
Sourceget_label
Sourceget_name_split_ratio
Sourceis_checkable
Sourceis_checked
Sourceis_deletable
Sourceis_draw_background
Sourceis_draw_label
Sourceis_draw_warning
Sourceis_keying
Sourceis_read_only
Sourceis_selectable
Sourceis_selected
Sourceis_using_folding
Sourcekeying?
Sourceread_only?
Sourceselect_val(focusable : Int64) : Void
Sourceselectable?
Sourceset_bottom_editor(editor : Control) : Void
Sourceset_checkable(checkable : Bool) : Void
Sourceset_checked(checked : Bool) : Void
Sourceset_deletable(deletable : Bool) : Void
Sourceset_draw_background(draw_background : Bool) : Void
Sourceset_draw_label(draw_label : Bool) : Void
Sourceset_draw_warning(draw_warning : Bool) : Void
Sourceset_keying(keying : Bool) : Void
Sourceset_label(text : String) : Void
Sourceset_label_reference(control : Control) : Void
Sourceset_name_split_ratio(ratio : Float64) : Void
Sourceset_read_only(read_only : Bool) : Void
Sourceset_selectable(selectable : Bool) : Void
Sourceset_use_folding(use_folding : Bool) : Void
Sourceupdate_property
Sourceuse_folding?
Source