Godot::EngineDebugger
Inherits Godot::Object < Reference < Object
Godot EngineDebugger singleton (EngineDebugger).
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
singleton_ptr
SourceInstance methods
clear_breakpoints
Sourcedebug(can_continue : Bool, is_error_breakpoint : Bool) : Void
Sourceget_depth
Sourceget_lines_left
Sourcehas_capture(name : String) : Bool
Sourcehas_profiler(name : String) : Bool
Sourceinsert_breakpoint(line : Int64, source : String) : Void
Sourceis_active
Sourceis_breakpoint(line : Int64, source : String) : Bool
Sourceis_profiling(name : String) : Bool
Sourceis_skipping_breakpoints
Sourceline_poll
Sourceprofiler_add_frame_data(name : String, data : Godot::Array) : Void
Sourceprofiler_enable(name : String, enable : Bool, arguments : Godot::Array) : Void
Sourceregister_message_capture(name : String, callable : Pointer(Void)) : Void
Sourceregister_profiler(name : String, profiler : EngineProfiler) : Void
Sourceremove_breakpoint(line : Int64, source : String) : Void
Sourcescript_debug(language : ScriptLanguage, can_continue : Bool, is_error_breakpoint : Bool) : Void
Sourcesend_message(message : String, data : Godot::Array) : Void
Sourceset_depth(depth : Int64) : Void
Sourceset_lines_left(lines : Int64) : Void
Sourceunregister_message_capture(name : String) : Void
Sourceunregister_profiler(name : String) : Void
Source