class

Godot::EngineDebugger

Inherits Godot::Object < Reference < Object

Godot EngineDebugger singleton (EngineDebugger).

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Class methods

singleton_ptr
Source

Instance methods

clear_breakpoints
Source
debug(can_continue : Bool, is_error_breakpoint : Bool) : Void
Source
get_depth
Source
get_lines_left
Source
has_capture(name : String) : Bool
Source
has_profiler(name : String) : Bool
Source
insert_breakpoint(line : Int64, source : String) : Void
Source
is_active
Source
is_breakpoint(line : Int64, source : String) : Bool
Source
is_profiling(name : String) : Bool
Source
is_skipping_breakpoints
Source
line_poll
Source
profiler_add_frame_data(name : String, data : Godot::Array) : Void
Source
profiler_enable(name : String, enable : Bool, arguments : Godot::Array) : Void
Source
register_message_capture(name : String, callable : Pointer(Void)) : Void
Source
register_profiler(name : String, profiler : EngineProfiler) : Void
Source
remove_breakpoint(line : Int64, source : String) : Void
Source
script_debug(language : ScriptLanguage, can_continue : Bool, is_error_breakpoint : Bool) : Void
Source
send_message(message : String, data : Godot::Array) : Void
Source
set_depth(depth : Int64) : Void
Source
set_lines_left(lines : Int64) : Void
Source
unregister_message_capture(name : String) : Void
Source
unregister_profiler(name : String) : Void
Source