Godot::SpriteBase3D
Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
centered?
Sourcedouble_sided?
Sourcefixed_size?
Sourceflip_h?
Sourceflip_v?
Sourcegenerate_triangle_mesh
Sourceget_alpha_antialiasing
Sourceget_alpha_antialiasing_edge
Sourceget_alpha_cut_mode
Sourceget_alpha_hash_scale
Sourceget_alpha_scissor_threshold
Sourceget_axis
Sourceget_billboard_mode
Sourceget_draw_flag(flag : Int64) : Bool
Sourceget_item_rect
Sourceget_modulate
Sourceget_offset
Sourceget_pixel_size
Sourceget_render_priority
Sourceget_texture_filter
Sourceis_centered
Sourceis_flipped_h
Sourceis_flipped_v
Sourceno_depth_test?
Sourceset_alpha_antialiasing(alpha_aa : Int64) : Void
Sourceset_alpha_antialiasing_edge(edge : Float64) : Void
Sourceset_alpha_cut_mode(mode : Int64) : Void
Sourceset_alpha_hash_scale(threshold : Float64) : Void
Sourceset_alpha_scissor_threshold(threshold : Float64) : Void
Sourceset_axis(axis : Int64) : Void
Sourceset_billboard_mode(mode : Int64) : Void
Sourceset_centered(centered : Bool) : Void
Sourceset_draw_flag(flag : Int64, enabled : Bool) : Void
Sourceset_flip_h(flip_h : Bool) : Void
Sourceset_flip_v(flip_v : Bool) : Void
Sourceset_pixel_size(pixel_size : Float64) : Void
Sourceset_render_priority(priority : Int64) : Void
Sourceset_texture_filter(mode : Int64) : Void
Sourceshaded?
Sourcetransparent?
Source