class

Godot::SpriteBase3D

Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

alpha_antialiasing_edge

Property alpha_antialiasing_edge getter

Source
alpha_antialiasing_edge=(val : Number)

Property alpha_antialiasing_edge setter

Source
alpha_antialiasing_mode

Property alpha_antialiasing_mode getter

Source
alpha_antialiasing_mode=(val : Int)

Property alpha_antialiasing_mode setter

Source
alpha_cut

Property alpha_cut getter

Source
alpha_cut=(val : Int)

Property alpha_cut setter

Source
alpha_hash_scale

Property alpha_hash_scale getter

Source
alpha_hash_scale=(val : Number)

Property alpha_hash_scale setter

Source
alpha_scissor_threshold

Property alpha_scissor_threshold getter

Source
alpha_scissor_threshold=(val : Number)

Property alpha_scissor_threshold setter

Source
axis

Property axis getter

Source
axis=(val : Int)

Property axis setter

Source
billboard

Property billboard getter

Source
billboard=(val : Int)

Property billboard setter

Source
centered

Property centered getter

Source
centered=(val)

Property centered setter

Source
centered?
Source
double_sided

Property double_sided getter

Source
double_sided=(val)

Property double_sided setter

Source
double_sided?
Source
fixed_size

Property fixed_size getter

Source
fixed_size=(val)

Property fixed_size setter

Source
fixed_size?
Source
flip_h

Property flip_h getter

Source
flip_h=(val)

Property flip_h setter

Source
flip_h?
Source
flip_v

Property flip_v getter

Source
flip_v=(val)

Property flip_v setter

Source
flip_v?
Source
generate_triangle_mesh
Source
get_alpha_antialiasing
Source
get_alpha_antialiasing_edge
Source
get_alpha_cut_mode
Source
get_alpha_hash_scale
Source
get_alpha_scissor_threshold
Source
get_axis
Source
get_billboard_mode
Source
get_draw_flag(flag : Int64) : Bool
Source
get_item_rect
Source
get_modulate
Source
get_offset
Source
get_pixel_size
Source
get_render_priority
Source
get_texture_filter
Source
is_centered
Source
is_flipped_h
Source
is_flipped_v
Source
modulate

Property modulate getter

Source
modulate=(val)

Property modulate setter

Source
no_depth_test

Property no_depth_test getter

Source
no_depth_test=(val)

Property no_depth_test setter

Source
no_depth_test?
Source
offset

Property offset getter

Source
offset=(val)

Property offset setter

Source
pixel_size

Property pixel_size getter

Source
pixel_size=(val : Number)

Property pixel_size setter

Source
render_priority

Property render_priority getter

Source
render_priority=(val : Int)

Property render_priority setter

Source
set_alpha_antialiasing(alpha_aa : Int64) : Void
Source
set_alpha_antialiasing_edge(edge : Float64) : Void
Source
set_alpha_cut_mode(mode : Int64) : Void
Source
set_alpha_hash_scale(threshold : Float64) : Void
Source
set_alpha_scissor_threshold(threshold : Float64) : Void
Source
set_axis(axis : Int64) : Void
Source
set_billboard_mode(mode : Int64) : Void
Source
set_centered(centered : Bool) : Void
Source
set_draw_flag(flag : Int64, enabled : Bool) : Void
Source
set_flip_h(flip_h : Bool) : Void
Source
set_flip_v(flip_v : Bool) : Void
Source
set_modulate(modulate : Color) : Void
Source
set_offset(offset : Vector2) : Void
Source
set_pixel_size(pixel_size : Float64) : Void
Source
set_render_priority(priority : Int64) : Void
Source
set_texture_filter(mode : Int64) : Void
Source
shaded

Property shaded getter

Source
shaded=(val)

Property shaded setter

Source
shaded?
Source
texture_filter

Property texture_filter getter

Source
texture_filter=(val : Int)

Property texture_filter setter

Source
transparent

Property transparent getter

Source
transparent=(val)

Property transparent setter

Source
transparent?
Source

Nested types