class

Godot::EditorSelection

Inherits Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_node(node : Node) : Void
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clear
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get_selected_nodes
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get_top_selected_nodes
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get_transformable_selected_nodes
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remove_node(node : Node) : Void
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