Godot::EditorSelection
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_node(node : Node) : Void
Sourceclear
Sourceget_selected_nodes
Sourceget_top_selected_nodes
Sourceget_transformable_selected_nodes
Sourceremove_node(node : Node) : Void
Source