class

Godot::SpringArm3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_excluded_object(rid : Int64) : Void
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clear_excluded_objects
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collision_mask

Property collision_mask getter

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collision_mask=(val : Int)

Property collision_mask setter

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get_collision_mask
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get_hit_length
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get_length
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get_margin
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get_shape
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margin

Property margin getter

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margin=(val : Number)

Property margin setter

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remove_excluded_object(rid : Int64) : Bool
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set_collision_mask(mask : Int64) : Void
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set_length(length : Float64) : Void
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set_margin(margin : Float64) : Void
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set_shape(shape : Shape3D) : Void
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shape

Property shape getter

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shape=(val)

Property shape setter

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spring_length

Property spring_length getter

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spring_length=(val : Number)

Property spring_length setter

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