Godot::SpringArm3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_excluded_object(rid : Int64) : Void
Sourceclear_excluded_objects
Sourceget_collision_mask
Sourceget_hit_length
Sourceget_length
Sourceget_margin
Sourceget_shape
Sourceremove_excluded_object(rid : Int64) : Bool
Sourceset_collision_mask(mask : Int64) : Void
Sourceset_length(length : Float64) : Void
Sourceset_margin(margin : Float64) : Void
Sourceset_shape(shape : Shape3D) : Void
Source