Godot::Resource
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
copy_from_resource(resource : Resource) : Int64
Sourceduplicate(deep : Bool) : Resource
Sourceduplicate_deep(deep_subresources_mode : Int64) : Resource
Sourceemit_changed
Sourcegenerate_scene_unique_id
Sourceget_id_for_path(path : String) : String
Sourceget_local_scene
Sourceget_name
Sourceget_path
Sourceget_rid
Sourceget_scene_unique_id
Sourceis_built_in
Sourceis_local_to_scene
Sourcereset_state
Sourceresource_local_to_scene?
Sourceset_id_for_path(path : String, id : String) : Void
Sourceset_local_to_scene(enable : Bool) : Void
Sourceset_name(name : String) : Void
Sourceset_path(path : String) : Void
Sourceset_path_cache(path : String) : Void
Sourceset_scene_unique_id(id : String) : Void
Sourcesetup_local_to_scene
Sourcetake_over_path(path : String) : Void
Source