class

Godot::Resource

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

copy_from_resource(resource : Resource) : Int64
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duplicate(deep : Bool) : Resource
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duplicate_deep(deep_subresources_mode : Int64) : Resource
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emit_changed
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generate_scene_unique_id
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get_id_for_path(path : String) : String
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get_local_scene
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get_name
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get_path
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get_rid
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get_scene_unique_id
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is_built_in
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is_local_to_scene
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reset_state
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resource_local_to_scene

Property resource_local_to_scene getter

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resource_local_to_scene=(val)

Property resource_local_to_scene setter

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resource_local_to_scene?
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resource_name

Property resource_name getter

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resource_name=(val)

Property resource_name setter

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resource_path

Property resource_path getter

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resource_path=(val)

Property resource_path setter

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resource_scene_unique_id

Property resource_scene_unique_id getter

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resource_scene_unique_id=(val)

Property resource_scene_unique_id setter

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set_id_for_path(path : String, id : String) : Void
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set_local_to_scene(enable : Bool) : Void
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set_name(name : String) : Void
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set_path(path : String) : Void
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set_path_cache(path : String) : Void
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set_scene_unique_id(id : String) : Void
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setup_local_to_scene
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take_over_path(path : String) : Void
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Nested types