Godot::GLTFNode
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
append_child_index(child_index : Int64) : Void
Sourceget_additional_data(extension_name : String) : Pointer(Void)
Sourceget_camera
Sourceget_children
Sourceget_height
Sourceget_light
Sourceget_mesh
Sourceget_original_name
Sourceget_parent
Sourceget_position
Sourceget_rotation
Sourceget_scale
Sourceget_scene_node_path(gltf_state : GLTFState, handle_skeletons : Bool) : NodePath
Sourceget_skeleton
Sourceget_skin
Sourceget_visible
Sourceget_xform
Sourceset_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
Sourceset_camera(camera : Int64) : Void
Sourceset_children(children : Pointer(Void)) : Void
Sourceset_height(height : Int64) : Void
Sourceset_light(light : Int64) : Void
Sourceset_mesh(mesh : Int64) : Void
Sourceset_original_name(original_name : String) : Void
Sourceset_parent(parent : Int64) : Void
Sourceset_skeleton(skeleton : Int64) : Void
Sourceset_skin(skin : Int64) : Void
Sourceset_visible(visible : Bool) : Void
Sourcevisible?
Source