class

Godot::AnimationNodeStateMachinePlayback

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_current_length
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get_current_node
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get_current_play_position
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get_fading_from_length
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get_fading_from_node
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get_fading_from_play_position
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get_fading_length
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get_fading_position
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get_travel_path
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is_playing
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next_val
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start(node : String, reset : Bool) : Void
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stop
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travel(to_node : String, reset_on_teleport : Bool) : Void
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