Godot::AnimationNodeStateMachinePlayback
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_current_length
Sourceget_current_node
Sourceget_current_play_position
Sourceget_fading_from_length
Sourceget_fading_from_node
Sourceget_fading_from_play_position
Sourceget_fading_length
Sourceget_fading_position
Sourceget_travel_path
Sourceis_playing
Sourcenext_val
Sourcestart(node : String, reset : Bool) : Void
Sourcestop
Sourcetravel(to_node : String, reset_on_teleport : Bool) : Void
Source